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Short Daemon Tactica: Building Slannesh Lists

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warhammer 40000 logo

It’s time to break out the bondage gear, zip up the gimp masks, and think on the kinds of  Slaaneshi lists one could construct.

Overall when you go for mono Slaaneshi lists, it’s not a case of if you can build a fast army, it’s just asking yourself how fast you want it to be. Because make no mistake, Slaaneshi units are some of the fastest units a daemon player can field and an entire army of them will be across the board in three turns at most. But with that comes vulnerability, namely a low Toughness stat across the board for all of its aligned units.

So around this thought comes my first potential list. As per my Nurgle list article, all of them will be 1500 points.

The Fast and the Furious

Superbly painted models, posted by gonzosbignose on Warseer

Daemon Prince of Slaanesh. Wings, Psyker level 2, exalted reward

Daemon Prince of Slaanesh. Wings, Psyker level 2, exalted reward

3 Fiends of Slaanesh

3 Fiends of Slaanesh

10 Daemonettes. Instrument of Chaos. Alluress, lesser reward

10 Daemonettes. Instrument of Chaos. Alluress, lesser reward

10 Daemonettes. Instrument of Chaos. Alluress, lesser reward

6 Seekers of Slaanesh. Heartseeker, lesser reward

6 Seekers of Slaanesh. Heartseeker, lesser reward

 6 Seekers of Slaanesh. Heartseeker, lesser reward

Seeker Cavalcade. 3 Seeker Chariots

Total: 1486 points

Fragile but deadly and almost entirely mounted, the idea of this army is for it to smash into your opponents army before they have a chance to take advantage of this lists fragility.

The Daemonette units with Instruments of Chaos are to help with not only Deep Striking, but to reduce the effects of a bad roll on the Warp Storm table, which will affect this type of army more than most.

The inclusion of chariots is a bit of a hypothetical at the moment as I’ve not gotten the chance to using them in a game – I hope to remedy that soon!

Death by 1000 Cuts

Herald of Slaanesh. Greater reward, Exalted Locus of Beguilement

Herald of Slaanesh. Greater reward, Exalted Locus of Beguilement

Herald of Slaanesh. Greater reward, Exalted Locus of Beguilement, Steel of Slaanesh

18 Daemonettes. Alluress, lesser reward

18 Daemonettes. Alluress, lesser reward

18 Daemonettes. Alluress, lesser reward

18 Daemonettes. Alluress, lesser reward

18 Daemonettes. Alluress, lesser reward

15 Daemonettes. Alluress, lesser reward

6 Seekers of Slaanesh. Heartseeker, lesser reward

6 Seekers of Slaanesh. Heartseeker, lesser reward

Total: 1500 points

This army is very much the hoard, relying on cheap Deamonettes to do most of the work. Throw in the odd Herald or tougher unit like Seekers to deal with or delay any tough units the army encounters and the jobs a good’un.

Killer Queen(s)

Keeper of Secrets. Greater reward, level 3 psyker

Keeper of Secrets. Greater reward, level 3 psyker

12 Daemonettes. Instrument of Chaos

12 Daemonettes. Instrument of Chaos

12 Daemonettes. Instrument of Chaos

Soul Grinder. Mark of Slaanesh. Warp Gaze

Soul Grinder. Mark of Slaanesh. Warp Gaze

Daemon Prince of Slaanesh. Wings, Psyker level 2, exalted reward, Warp-forged armour

Total: 1499 points

If you will forgive the slightly ludicrous title, this is a Monstrous Creature heavy list. A small few units of Deamonettes are around to act as objective holders whilst the heavies do their job and scare the bejezus out of your opponent!

Bringing it all together…

A balanced Slaanesh force painted by ArbitorIan from Dakka Dakka

Keeper of Secrets. Greater reward, level 3 psyker- 250 poin

Herald of Slaanesh. Greater reward, Exalted Locus of Beguilement

Herald of Slaanesh. Greater reward, Exalted Locus of Beguilement, Steel of Slaanesh

12 Daemonettes.Icon of Chaos. Alluress, minor reward

12 Daemonettes. Icon of Chaos. Alluress, minor reward

12 Daemonettes. Icon of Chaos. Alluress, minor reward

6 Seekers of Slaanesh. Heartseeker, lesser reward

3 Fiends of Slaanesh

Daemon Prince of Slaanesh. Wings, Psyker level 2, exalted reward

Total: 1496 points

Soul Grinder. Mark of Slaanesh. Warp Gaze

Having a more balanced force has its advantages. By combining the many different elements, you can get the hard-hitting and staying power of Monstrous Creatures and the speed of Seekers of Slaanesh. The only problem is fitting it all in  a 1500 point limit!

And with that, I’m done with Slaanesh for now. Come back next week when I will start (finally!) talking about Khorne. He’s already angry he’s been waiting his turn this long, so it will have to be a good one – or else!

The Slaanesh range from Games Workshop, along with many alternative models,  is available from Firestorm Games for a minimum of 10% off!



Play It Fun

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Play.
It.
Fun.

Three words, and a simple message, but for me at least they mark the beginning of a journey to reconnect with the roots of why I got into this fantastic hobby of ours in the first place.

“Fine”, you might say, “but why, Rob, are you bothering to tell the rest of us this?” Fair question. Over the last few years I have been more involved in the hobby and my local gaming community than at any time of my 25 years, or so, involvement in the hobby, and over the last 3 years in particular I have noticed (and this is particularly prevalent in the 40k community) a trend towards win at all costs gaming and a discourse mono-focused on the tournament scene as the arbiter of ‘what counts’ as a game of 40k and whether a new release is good or bad. Let me be clear about something up front: I have participated in the tournament scene in many ways over the years and I enjoy tournaments for the different focus they give to my games and approach to list-building. I have never gotten to the stage where tournament participation is the be all and end all of my gaming though and that seems to be where many in the community have ended up today. Again, if you are a player who enjoys tournaments so much that it’s the focus of your hobby then all credit to you, I am not sitting here criticising anyone else’s approach to the hobby. What I am concerned about, though, is the effect that the shift in emphasis towards tournaments as a primary mode of playing games does to new players entering the hobby.

The On-Ramp to Gaming Goodness

More and more, players are coming into gaming with the tournament scene forming their first impressions of what this community of ours is and what they should expect from joining it. This is worlds apart from the situation when many of the ‘old guard’ (and depressingly I probably have to count myself amongst them) [And me. -Ed] got into wargaming for the first time. Like many, I got into the hobby via the Games Workshop on-ramp; no-one can deny that over the years they have done a fantastic job of producing a product that sells brilliantly to the teenage market and draws us into the wider wargaming community. The ramp no longer exists in the way that it once did, and I think that’s a bad thing, because Games Workshop used to deliver something that independent stores find more difficult, simply because they aren’t focused on one company’s games.

Gone are the days where you would begin your journey by playing an intro game at Games Workshop and then maybe bring a squad or vehicle to join in on a Saturday in one of their huge battles with your friends, pitting yourself against the wits of the store staff on some crazy mission dreamed up by a key-timer whilst hung-over on a Saturday morning (yup, in the dim and distant past, I was that key-timer) [And me. -Ed]. You would complement these games with games against your friends at home, on the dining table, or floor, with crap scenery (everyone remembers books under tablecloths as hills, right?) and no aim other than to use as many of your models as possible and shoot loads of stuff. The rules, whilst not unimportant, were usually second fiddle to the cultivation of enjoyment.

In Games Workshop stores certainly, the rules were often tertiary. Staff would be called upon to arbitrate in occasional disputes during the “veterans” evenings (that have long since departed) and often store managers, in lugubrious mood, would cock an eyebrow and make up something on the spot that bore little relation to either the initial dispute or the rule book. But it didn’t matter, because the game was isolated from some ‘wider world’ of “the rules” vs “the fluff” (which seems to have become the medium of the back and forth between players these days.) These were the days when Games Workshop ran huge campaigns, like the Eye of Terror, Armageddon (for 40K) and The Storm of Chaos, Albion and The Nemesis Crown (for Warhammer) and it felt like they had the resources and the desire to engage the community as a whole and not solely ‘as customer’. Of course it would be naive to think that they weren’t aiming for a financial return off the back of these events, but at least as a gamer it felt like they were trying to involve you in something bigger than your local store and the ‘usual suspects’ that inhabited it for hours over the weekends and school holidays. More importantly it set the tone of new gamers’ understanding of what it meant to be a wargamer, to have a bloody good time, laugh a lot and maybe win. It simply doesn’t work this way any longer, and the shift in emphasis that the Games Workshop are bringing with their one-man store model is making it harder for new gamers to get anything other than a tournament-centric introduction to the hobby.

Where does it all begin?

There has been an explosion of independent gaming club/store combos in the last few years and this hybrid model, which let’s face it is modelled on the Games Workshop approach to combining gaming and selling spaces, has led to a massive increase in the number of tournaments run. Shops need to bring players in and tournaments are a fantastic vehicle for doing so, unlike Games Workshop, you can’t just set up a store in every town to increase your pull. To get the players they have to offer good prizes to make the travel worth-while, and prizes breed the kind of competitive approach that leads to net-list armies and “can’t be bothered” paint-jobs.

For me, the tournament scene works best as a way of delivering that sense of something ‘bigger’ than your local players and club hobby community, which we used to get from better engagement from Games Workshop and their big campaigns. Unfortunately, community and competition don’t always make comfortable bed fellows, and it is especially difficult for new players to pick their way from those first few friendly games at their local club through their first tournament with nothing in between.

What do we need to do?

It’s definitely not all doom and gloom though, and several of the podcasts I listen to (The Independent Characters, The Overlords, Dwellers Below, Garagehammer, ODAM (of course!), and many others) are already either trying to diagnose why things are “going bad” and or discussing how to turn this situation around. In both 40K and Warhammer scenes there is a general dissatisfaction with painting standards and the approach to playing the game, but we can meet this with positivity and attempt to shape the way it ends up, unlike the Games Workshop release schedule or codex content this is something we have a say in and, in fact, control over. Games Workshop has, quite obviously, never had any interest in the tournament scene. We do have an interest in the tournament scene; it’s our main way of meeting new gamers, playing different kinds of army and learning about how others approach the hobby. It’s also become the main ‘next step’ for new gamers, which is why it’s so important that we find a way to change our approach collectively.

What is Games Workshop doing?

We also have the recent positive developments from Games Workshop itself. There are three things I would bring up in this context: White Dwarf Weekly and the shift to weekly releases, the new Community Manager role, and the Imperial Knight release.

First up, White Dwarf and the weekly release schedule. After five weeks I think this has proven to be a good move. Ff course back in the old days, releases were always done this way and White Dwarf, whilst a monthly magazine, had a different role to fulfil. The tone is right in White Dwarf Weekly, focused on the hobby and the models with a smattering of rules content. I’ve heard people complain that they’d never buy a model without getting the codex/army book first and that the weekly schedule is a mistake. I disagree completely. For one thing there is already more talk (and it is positive talk) in the community about the releases each week, not less. Secondly Games Workshop are releasing rules alongside the models and they are the right rules, that give an insight into the army as a whole without giving the whole game away; they are the ‘right’ rules to be giving away in that they generate more talk and give all stores an opportunity to be a hub for chat about the hobby again, though I still believe that until they address the problems that the one-man staffing model causes in this regard, they won’t really be able to take the maximum advantage from it.

Secondly, the new community manager role. If taken at face value this promises to give Games Workshop a chance to listen and to adjust a few things. Now, of course, you could be negative and say it’s nothing more than lip-service to make it look as though they’re listening. I see no point in adopting that perspective, it brings us nothing and only serves to potentially dampen the impact that whoever gets that role will have. This role will report to the CEO, it will have the ear of the right people to effect the right changes and that has to be a positive thing. I have my own ideas what they could do, but we’ll just have to wait and see, it will obviously be a balance between risk and reward for Games Workshop.

Thirdly, the Imperial Knight release. Why? Well, just look at the social media channels; they are on fire with positivity about this release. It’s a classic “do no wrong” release, it’s straight out of the rich tapestry of background material that Games Workshop have to draw upon. It comes with a book that itself extends and expands that background and brings it to life with a model that is spot on. Finally I love it because of what it shows the top-tier of the company – that if they let their studio deliver content that is based on what they know the community love that it will sell by the bucket-full. For me, it’s as if someone in the main studio said “Hey, how about you let us act like we work at Forge World for a month and release that?”, someone (a very smart someone) said “sure why not” and the result is the awesomeness that is currently causing all of us die-hard gamers, who were last week depressed about how crap everything was and how Games Workshop were going out of business and couldn’t get it right, to cream our collective pants.

So, slowly, I believe changes are being made that will help us rejuvenate some of the jaded inhabitants of our community and we should take these changes as positively as we can and push them further through our clubs and events.

How to Play It Fun

So, Play It Fun, what is it? It’s not complicated, there’s no mandated approach, it’s not a demand to never play in tournaments, or to do more painting or anything specific. It’s simply a call to arms for anyone who wants to recapture that initial spark that got them interested in gaming in the first place, it’s a prod to get you to look at your and your opponent’s models on the table top and yell “this is frickin’ cool!” Bring this enthusiasm to your club, to your next tournament and encourage others to do the same.

As a friend recently said to me, the moment you start pretending to yourself that you aren’t just a 6-year-old shouting “pew-pew!” with toy soldiers is the moment you may as well pack up and go home. You’ve forgotten why you’re there.


Militarum Tempestus Leaks

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Well, this all looks interesting…1975214_300336840091227_1188883859_n


Short Daemon Tactica: Bloodletters

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Khorne units seem deceptively easy to use. Blunt, simple and direct, but there’s more nuance to them than first meets the eye.

The first thing you will probably notice about a unit of Bloodletters is that Strength 4 and Weapon Skill 5 they’re packing. Combined with Furious Charge and a close combat weapon with AP3 leaves no doubt as to how they are intended to be used in the game. It goes some way towards explaining why the unit will cost more at base than other Troop choices in a Chaos Daemon army too.

But regardless of this, they have some fundamental weaknesses and redundancies that make me unsure if they are the combat powerhouses people take them for. Make no mistake, they’re very awesome for a troops choice. But they are only good at one type of combat alone, so I would hesitate to say they are as good as something like Daemonettes, which stand a better chance in all sorts of combat situations.

Bloodletters, painted by the MyTraitorGuard blog

Regardless though, the unit still has a darn impressive stat line – even if Toughness 3 is something that means that Imperial Guard stand a good chance against them in combat with sufficient numbers. Still, with Ballistic Skill 5 you can be assured that any daemon army that needs some protection from fliers can look no further. Khorne cares not where the blood flows from after all, even if it takes a while for it to fall from 50,000 feet.

I’m tempted to take the unit in large numbers to not only terrify your opponent, but to also soak up the losses that having a Toughness 3 and only a 5+ Invulnerable save brings. It also means that if the unit encounters something with a 2+ save, there’s more wounds to soak up the damage whilst the mandatory champion upgrade with the Etherblade upgrade hacks through them.

It’s either that or Deepstriking smaller units in, letting faster units like Bloodcrushers with icons create precision strikes.

Converted Bloodletters, by Alex Kolodotschko on Dakka Dakka.

When it comes to including a Herald in the unit, whereas other Heralds add different dimensions or utilities, the Khorne Herald just makes then better at killing things. The Greater Locus of Fury never seems to bring enough of a benefit to outweigh its negatives and whilst the Exalted Locus of Wrath is fun, I would be tempted, if going for a mostly infantry force, to stick him on a Blood Throne of Khorne instead. Whereas the cheap and cheerful Lesser Locus of Abjuration can make a large section of your army pretty resistant to Daemonic Instability.

In the end, Bloodletters can be seen as a specialised troops choice for taking out medium to heavy infantry units. They will suffer against anything too hard due to their low toughness, high cost per model, and AP3 in combat – but will give everything else a run for their money. They’re a unit that needs other things to work alongside them to let them fulfill their role well.

But when you manage to pull something off with them, your opponent won’t forget in a hurry.

Bloodletter artwork used by Games Workshop for the Daemons Codex.

Next time I’ll be taking Flesh Hounds of Khorne

*Lets not talk about the token 6+ save wooo, Bloodletters are safe if one day Imperial Guard rifle butts negate invulnerable saves.

Bloodletters are available from Firestorm Games priced £16.20.


Leaked Imperial Guard Codex Cover

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It seems that the Imperial Guard are no more. At least not in the sense that we’ve known and loved them all these years. It seems they are now the Space Army – or Astra Militarum. I suspect this is the catch all organisational term applied to the Imperial Armed Forces – so the Guard, the Munitorum etc etc.

Either way, the cover is gorgeous. This may have to be a purchase. And may well mean I finally collect my air cavalry army.

Astra-Militarum-Codex

And just to emphasis the departure from the traditional guard here’s a shot of the new Taurox and the Tempestus Scions. The former looks like some God-awful kitbash from a WWII half track, some Sister of Battle kits, an Ork Wagon and a few spare Imperial components. Tha latter look like a merging of the awesome Kasrkin models and the atrocious original plastic Stormtrooper models. I strongly urge Guard players the world over to buy up as many Kasrkin models as you can because I think there’s going to be some quite iffy models to accompany this release.

Taurox

Scions

It looks like this Codex could be the biggest army shake up ever.

 

 


New Ogryn and Hydra Flak Tank Images Leaked

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The Flak Tank looks awesome and is a welcome, and long-awaited, addition to the Imperial Guard arsenal. The Ogryns kinda look like the love children of Sloth from the Goonies…

Sloth

Sloth Love Chunk…y guns.

Allegedly called Darog’s regiment the range includes a Ogryn officer – presumably Darog and a grizzled veteran type with a very well-kept moustache. The models are pretty heavily stylised, with lots of chap angles and lots of little nods towards the Ogre Kingdoms models. Particularly with regards to the footwear and a penchant for protecting the gut area.

Ogryn5 Ogryn4Ogryn3Ogryn2Ogryn1

The Hydra looks way cool. I can see this kit being a big seller as gamers the world over will want to add it to their Guard (Militarum) armies as well as make use of all the cool bits for conversions. I’d happily stick that turret on a Rhino. Sadly, from the picture, it looks like the rumoured replacement Guard is a fiction and the Basilisk, that could really do with an update, is also staying as is.HydraFlakTank


Forge World Horus Model Spotted?

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I have absolutely no details, just this snapshot of a model that can only be the arch-traitor himself. Looking pretty fecking awesome. Whilst I’ve liked all the Primarch models none have moved me to the buy them. Until now. For the first time ever I can say I need this model…and the painting ability to do it justice.Horus


Eisenhorn: Xenos The Video Game Announced

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xenos

Games Workshop and Pixelhero Games have announced the production of Eisenhorn: Xenos, 3D action adventure game based on part 1 of the best-selling Eisenhorn Trilogy.

It looks to be a fairly faithful adaptation of the much-loved book and Pixelhero promises to faithfully recreate the full weight of the grim darkness of the 41st Millennium. So expect it all to be a bit depressing.

Personally I can’t wait for this. I loved the Eisenhorn trilogy and will watch with keen interest as this project develops towards its eventual release next year.

To get all the skinny – such as it is head over to Pixelhero’s website.



Leaked White Dwarf Cover

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A leaked shot of the front cover of the next White Dwarf reveals a Void Shield Generator.

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Aside from being way cool this could mean more new shiny scenery kits…


Leaked 40k Terrain Shots

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No sooner is there a leaked cover of White Dwarf showing a Void Shield Generator and my idle speculation that more scenery could be on the way, than these photos have hit the interwebs revealing Quake Cannon craters – which look way cool – and a couple more snaps of the Void Shield Generator.

Whilst I’m excited about the Void Shield Generator, the crater pip it for me simple because they’ll look ace in amongst the dozen or so ruined building kits I already have and will help tell the story of the ruined city I’m playing my games over. You can expect reviews from us on these just as soon as we can get our hands on them.

qcc1qcc3qcc2 vsg1vsg2

 


Horus Heresy – Book 3: Extermination Teaser

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This looks completely awesome. But still no Ultramarines. ARGH!


Chaos Space Marine Helbrute – A Review

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warhammer-40000-logoSo, the new Helbrute kit is out and what a magnificent little menagerie of plastic it is!

First up the standard box art shots is very much what we’ve come to expect of Games Workshop boxes these days: a nicely painted model on the front (in the new Crimson Slaughter paint scheme, that Games Workshop are pushing like crazy for Chaos Space Marines at the moment, due to the rather tasty codex supplement that was also released, alongside the Helbrute kit) and pics of more assembly options and some paint scheme details on the back.

Helbrute box front   Helbrute box rear

The kit itself is really rather nice. Bountiful weapons and other options fill the sprues and, as you’d expect from Games Workshop plastic kits, the level of detail is fantastic. Just check out the number of different head options on there!

Helbrute sprue 1

Helbrute sprue 2

Helbrute sprue 3

I hadn’t had cause to assemble any of the more recent kits until the Helbrute came out and I was pleased to see that the ‘layering’ of detail that you get from a proper multi-part plastic kit comes through very well indeed.  After having seen the Imperial Knight kit up close and personal, and the level of detail it contained my expectations were high and the Helbrute kit does not disappoint. It certainly makes the Eldar Jetbike and Vyper kits that were the last Games Workshop plastics I’d put together to shame; they really do show their age when put up against something like the Helbrute. One example of the ‘layering’ I mentioned can be seen in the leg assembly, in the first picture you see the leg prior to one of its armour plates being affixed – you can see the muscle/sinew wrapped around the pistons and skeleton that form the Helbrute’s frame and the horn jutting out. Once the armour-plate is affixed you can see that Games Workshop prepared not just a missing chunk of armour for the horn to pierce through, but a proper hole and that even when the armour is in place that the muscular detailing is still visible behind it. 

Helbrute legs assembled   Helbrute legs pre-assembly

This may present issues when considering at what point to carry out priming and painting – there’s a point at which sub-assembly painting becomes ‘component’ painting and even I am not quite that obsessive about covering every detail!

Maybe I’m just playing catch-up with recent Games Workshop plastics here, but the assembly itself is a breeze in comparison to some of the models. Pieces fit together in an almost ‘snap-fit’ fashion, joining surfaces are well delineated and it’s always obvious whether you’ve married up the right pieces or not. The slight drawback to this is that the level of pose-ability the model has takes a little bit of a hit, but Games Workshop make up for this by providing ‘high’ and ‘low’ arm positions for weapon options and, to be honest, the confidence boost that a less than expert modeller will get from the accuracy of part placement in a kit like this is worth that small drop in customisation. If I was to change the ‘default’ posing of this model I’d be whipping out the green stuff (not a euphemism, I promise) [I'd be worried if it was and tell you to go see a Doctor if its green - Ed.] and making the most of the bio-mechanical style the model has. I love the detail down the back of the model as well – the fact that the exo-spine that runs down its back is a separate piece gives the model real depth and gives the painter so many options for describing the relationship between the hard ceramite and metallic components and the flesh that has inhabited it and over-grown it through millennia in the warp wastes.

The kit definitely permits magnetisation of weapon options on both arms. You can build left or right arm power fist variants and the right arm ranged weapon attachment allows (with a little magnet activity) for easy to swap options. The left arm power scourge vs power fist would be trickier to achieve as a magnet swap, but a bit of persuasion should see it being possible. There are a tonne of weapon options available to the Helbrute owner: missile launcher, reaper autocannon, twin-linked lascannon, plasma cannon (nicely styled along the lines of other daemon-engines), multi-melta, and heavy bolter. The power fist arms (you can do left and/or right) can be kitted out with heavy flamer or twin-linked bolter and the left arm can have the power scourge. Finally, and as you can see on the sprue pictures above, there are 6 head options with three different ‘surrounds’. All in all no reason why you should have to play cookie-cutter Helbrutes in your army even if using similar weapon options.

If it’s not already clear, I really like this kit. I’ll certainly be adding at least one more, and when the data slate for Helbrutes comes out on the 22nd (if any of the rumours regarding the formations they give a Chaos Space Marine player are accurate) I may be adding in significantly more than that!

The Chaos Space Marine Helbrute is available from Firestorm Games priced £29.70.


Horus Heresy: Warmaster – A Review

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Jumping into the Horus Heresy can be pretty daunting. It is, after all, a galactic civil war that makes the one in Star Wars look like school yard fisticuffs, and Black Library don’t always make it easy on us. Between the books not always following on from one another – and even when they do they’re usually at a different place and time – and the sheer volume of general release titles coupled with the explosion of short stories, audio dramas, event exclusives or limited editions, its all a bit tricky to figure out what’s essential to read and what’s not. That’s before you even try to navigate the Black Library site, the organization of which would make the labyrinthine Imperial Administratum proud.

advent-warmaster

John French’s short audio finds Warmaster Horus in a reflective mood as he muses on the state of the rebellion against the Emperor that is raging in his name, and his fortunes thus far. It’s a thoughtful piece, Horus is well aware of just how flawed the legions on his side are and what a volatile mix that is, yet has no choice but to rely on his brothers and their wayward legions to get the work done. Each has their own agenda, their own vendettas, and mutual mistrust and loathing. Horus thoughts also, inevitably, turn to the conclusion of the war.

As he reviews the many theatres of war across the galaxy, he wonders why the Emperor created him and teases us with the notion that perhaps he was designed specifically to be the ruination of empires – to tear down all his father’s work, to start anew just as he’d done countless times before. The unasked question being was his father just another despot to be overthrown all along, just not yet?

It’s a good short if somewhat incidental. It’s a character piece that gives Horus a momentary return to the complex character we were introduced to in the early novels all those years ago. As the Heresy saga wears on Horus becomes increasingly vague, one minute a feckless killer, the next a cackling schemer content for his generals to fight amongst themselves as if the enemy. Neither portray much dimension as Horus is no longer meant to be relatable as a character. He’s too far gone. Essentially, at this point in the tale he’s as much an ideal as the Emperor is, albeit a dark reflection.

Warmaster gives us some of Horus’ (for want of a better turn) humanity back. It’s a brief lifting of the veil to get the merest glimpse of the great man that once unified the galaxy. Not to mention the crucial insight into Horus’ strategy which could challenge the myth surrounding the attack on the Emperor’s palace.

At £2.50 it’s not brilliant value. Not when you consider you can get a full audio drama, over an hour long, for £10. That’s not to say it’s not worth the money. If you’re a die hard Horus Heresy fan or just want to understand the arch heretic that little better then you may as well – it’s hardly big money. Fans of a  more nuanced 40k (or is that 30k) universe won’t be disappointed.

You can buy the audioshort from The Black Library priced £2.50.


Dataslate: Chaos Helbrute – A Review

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Hot off the presses and hot on heels of the new Helbrute kit we have the Helbrute Dataslate.

Being a long-term Chaos Space Marine player, with a penchant for the slightly crazed, and considering that the Helbrute kit is really rather good (see my previous review for more on that front), I am pleased to report that the dataslate adds another, rather funky, aspect to including these lumbering, homicidal, dameon engines in a Chaos Space Marine army.

eBook_40K_Dataslate_FC_Hellbrute

First up, the dataslate reiterates and expands the background surrounding the Helbrute. The additional fluff builds upon the elements of the character of the Helbrute that I like the most. Just as the unpredictability in their rules demonstrates, the various denizen commanders of the traitor legions struggle, as much as they revel, in the tactical complexities inherent in deploying Helbrutes as part of a fighting force. Reading the descriptive text and accompanying prose really gives you a sense of how the presence of one or more Helbrutes in an army generates a tension within your forces. Some legions might venerate and worship the incarnate abominations crashing across the battlefield, others might treat them as purely expendable and use their abhorrent appearance to force their enemies to focus all fire to bring them down, before they can rampage through their battlelines. Games Workshop have followed on their recent theme of generating rules to support the narrative in the fluff for in-game use and provided three different formations that nicely encapsulate the bizarre character of the Helbrute and the role it can play in destroying your opponent’s forces.

There are three flavours to the formations offered by the dataslate:

Mayhem Pack

What’s better than one Helbrute rampaging from your back lines across the wastes of war? Why three of course! And why not deep strike them in to maximise their threat? The Mayhem Pack allows you to take a formation of three Helbrutes and deep strike them onto the battlefield from reserve. There’s no additional cost for fielding this formation, but all Helbrutes that are fielded as part of a Mayhem Pack have to make a crazed roll (one roll affecting all pack members) at the beginning of each movement phase. It would appear that being held back from battle for ‘tactical’ reasons is not something that sits well with a psychotic, daemonic engine of destruction. Who knew?

Helcult

What would you think, y’know budding cultist that you are, if the entombed remains of a deranged god-warrior now bound inside a monstrosity of metal and madness appeared next to you on the battlefield.? Well, apparently you’d want to stick to it like PVC to a Daemonette’s ass, and rush headlong into battle alongside it. The Helcult formation lets you field a Helbrute with 2 units of cultists and gives both the Helbrute and the cultists some suitable “let’s get crazy” advantages, including a 3+ cover save for the Helbrute (for the willing sacrifice of a cultist). The main drawback is that when in melee, the Helbrute’s rolls of 1 to hit means he’s mashed up a cultist instead, but if you lose the Helbrute, the cultists get kind of ticked off…

Helfist Murderpack

I bet when you woke up this morning your first thought was “I seriously need to field 5 Helbrutes in a unit. But only if one of them is a super nut-job that all the other Helbrutes in the unit look up to like some kind of Alphabrute of murderocity!” It’s a word. Well, you’re in luck.

I have to say, I am seriously tempted by this option. I mean just the idea of having 5 of these things as a rampaging mobile moshpit of death, smashing its way across the battlefield is enough to make me go out and buy three more kits. And I’m guessing that Games Workshop are hoping many people feel the same way. To be honest the rules aren’t that stellar. They count as a vehicle squadron, which is never a good thing and the alpha-brute/champion itself is a character who has to participate in challenges. The champion does gets an invulnerable save and means you can pick the crazed result for the whole pack. As with the Helcult, the rest of the Helbrutes get pretty aggro if you beat up their bossman, but really you aren’t going to find anyone complaining that the game is suddenly broken because of this (or any of the other) formations. It will just look frickin cool!

Fluffy awesomeness

This isn’t a dataslate containing formations that suddenly make Chaos Space Marines the new meta or the centre of the next round of net lists, not even close. Although I do think that the Mayhem Pack has some serious potential and in the right situation the Helcult could be very handy. If, however, you’re interested in adding a chunk of Helbrute goodness with more than an average dollop of fluffy goodness to your list, then this dataslate might be right up your alley. It’ll certainly make a change from the usual multiples of Heldrakes.

Right then… Imperial Knight converted to Helbrute champion anyone? Or was that just me?


Short Daemon Tactica: Fleshhounds of Khorne

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Flesh Hounds offer a Khorne player many things. Speed, power, resilience (and used to have hair Fabio would be proud of). But most importantly- a Turn 2 assault anywhere on the board. In this lies the units power.

Khorne_Flesh_Hounds

Seriously, check out those luscious locks. 

There’s something you’ll notice upon looking at the stats of Flesh Hounds- these guys are pretty brutal. Strength 6 and a decent number of Attacks gives you the ability to hurt almost everything in the game. An uncharacteristic Weapon Skill 5 (these are Beasts after all) means you will be able to deliver on that threat in combat and being Beasts means you can get there in time, before the unit gets worn down by these newfangled “ranged weapon” things I hear all the kids in the 40k universe are playing with these days.

Lord of Khorne's armies Fabio spits on you sir!

Lord of Khorne’s armies Fabio spits on you and you cowardly ways sir!

Then there’s the wonderful Scout rule the unit has. Sure, you can’t get a first Turn charge like you could in the days of old, but a free 12″ redeployment before the game starts isn’t too shabby. What’s more, as it’s a redeployment instead of a move, you can start in difficult terrain for the cover saves, confident it won’t be too much of a hindrance.

I would use Flesh Hounds as as smallish units of interceptors, picking off Heavy Weapon toting squads that can cause major pain to the rest of your army. They can mix it up with most units but assault specialists are probably beyond their capabilities most of the time.

Now available with fins!

Now available with fins!

Which brings us to the units only possible ‘upgrade’, in the form of Karanak, who can be purchased as a HQ choice and added to the unit. Though by ‘upgrade’ I mean ‘He costs HOW MUCH?!’

Coming in at just over the cost of 7 regular Flesh Hounds, he’s a little too pricey for me, even if by adding him in gives the unit Rage, re-rolls for himself against one enemy unit and his extra resistance to psychic powers.

Looking at the stats yourself, you may feel the model is worth those points, in which case bulk up the unit size wise and just make the most of it. Including Karanak changes the units focus to more of a character hunter, so use them as such, lest you miss out on the investment you made in getting him. It will turn the unit into a prime target though, which I’m not sure they will be well disposed to cope with – hence the need to increase the unit size.

All in all, Flesh Hounds offer a Khorne Daemon army flexibility and disruption abilities, getting up close and personal and locking down those which may hurt your army most.

Whilst they got unfairly overlooked in the past, now that Blood Crushers are no longer an auto include in every Daemon army you should try them out. Khorne is the god of all types of war after all.

Next Daemon Tactica, its Blood Crusher time.

Flesh Hounds of Khorne are available from Games Workshop, priced £30.



Forgeworld Open Day – Event report

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Forgive me, gentle reader, should my fingers stumble in the scribing of this missive, because I’m knackered right?

A 5am 6am start (stupid daylight savings time!) saw me heading off to Nottingham to Warhammer World and the Forge World Open Day!

I arrived and was greeted by a huge queue which, once I defeated, lead to yet another queue. Yay! This time however it was the queue to buy ALL OF THE THINGS! I saved that for later and dove straight into the design studio, with the aim of tweeting the hell out of anything new and shiny I might find. And there was some great stuff on show.

Probably the most talked about new model on the day was the Cerastus Knight Lancer:

Cerastus lancer

cerastus lancer painted

They also had some rather nice heraldry shields on display:

imperial knight heraldry

The new knight model is easily two inches taller than a standard knight and built to stride rapidly across the battlefield. I think we should expect its slightly bulkier brother to make an appearance in the not too distant future as well. The model is a plethora of pose-able pieces, and apparently any purchaser can look forward to positioning each piston individually. It’s definitely more flexible in its assembly than the plastic kit given that the three I saw on the day all looked very different (as you can see from the unpainted vs. painted shots above). There have been some rules doing the rounds now as well given that the third Horus Heresy book was available on the day, which also contains a lovely Mechanicum army list (more on them later).

Speaking of Horus…

Horus-painted-1

Horus-painted-2

There were several painted examples of him on the day, this was my personal favourite. He was on sale as well, would’ve been extremely rude to turn him down, so I didn’t – here’s a little ‘unboxed’ shot. I’ll be doing a more detailed kit review once I start work on painting him up.

horus-unboxed

There was plenty of evidence of the new Salamanders content and a strong sense running around the design hall that the next primarch release would be at the Horus Heresy weekender in May, and that it would be none other than Monsieur He’stan himself! They did have a work in progress sculpt (looked pretty finished to me!) of the new Fire Drake terminators:

fire-drake-1

fire-drake-2There is some beautiful detail on that shield.

The other main work in progress things that caught my eye were the new Gorgon Terminators, which are very definitely ‘in progress’ given their general lack of all of their necessary appendages:

 

gorgons-wip

And last but not least the new Mechanicum models. Man I’ve developed a serious model-crush on these guys. Picked up a bunch of stuff on the day (would’ve been more but the Krios tank had sold out by the time I got to the front of the sales queue), but the general style of these guys really appeals to me. The kind of “Weird War I/II” with a smattering of Victoriana/steam punk is right up my street. The Krios weaponry options have been added to as well, with the Venator sporting an Ordnance 4 (eek!) bombard gun of doom (that is its technical name) and the Lightning Cannon, whilst only having a Strength 7 AP4 main stat-line, also having just about every special rule in the entire world (Shred, Rending, Instant Death, 3″ blast…)

Krios mechanicum

The Mechanicum also receive my (soon to be coveted by absolutely no-one) “most awesome model of the day” award for the rather tasty Thanatar Class Siege Automata:

thanatar-siege-automata

It’s big. It’s bad-ass. It’s got a cannon on its shoulder that will blow the head off the most well-set pair of shoulders. I want so many of these it hurts (my bank balance, presumably). Here he is with a bunch of his new friends, the combi-weapon toting Thallax and Castellax

mechanicum automata group

Finally (and I can only apologise for the pics of this, the lighting was terrible in this cabinet), the Tyranid hive mind can look forward to something called the “Dimacheron” appearing at some point in the future, looks like it will be almost biotitan sized (those legs are big!) and undoubtedly scary, it has lots of talons, and a sort of Mawloc style head.

tyranid dimacheron wip

There was a smattering of Warhammer Forge stuff there as well, but not much in the way of brand spanking new content, though the Dread Saurian looks very nice in real life!

Finally then, the event-only models, a Minatours heavy bolter and a rather nice Chaos Dwarf Daemonsmith. I didn’t grab either of these myself, though I do now have a nice bright red horus mug to drink my tea out of.

fw-openday-excl-models

So, despite a hideously early start and some lengthy queues it was a great day. I gorged myself on lots of stunning Forge World models (and stuffed myself on nachos in Bugman’s as well) and would definitely go back again next year. It was also a great opportunity to catch up with a few #warmongers and talk state of the game and Games Workshop. Everyone I spoke to was certainly looking forward to the re-development of Warhammer World and, as would be expected at a GW event, positive about everything the day had to offer.

I’m now even more disappointed I won’t be at the Horus Heresy weekender. I suspect that will be rather special indeed.

And no, I didn’t win the Reaver Titan in the raffle. I am outraged.


Leaked White Dwarf Astra Militarum Images

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As the new Codex rumbles towards release as unstoppable as the Leman Russ battle tank it’ll no doubt over power, here’s the inevitable last-minute leaked images from the upcoming White Dwarf of the new shit for the freshly renamed Astra Militarum including the Wyvern. The badass twin brother of the equally badass Hydra. I make no bones: I want an army just for this kit. And the Valkyries.

WDCover OrderCards Regiments Wyvern2 Wyverndetail Hydradetail wyvern


The Shell Case does Salute – Mat

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Salute 2014

As the 12th April comes ever closer and the prospect of another day filled with nothing but the sights, sounds and smells of the UK’s best all-round gaming show (and with the recent trend with Games Day, arguably just the outright best) fills our every waking thought (especially Mat’s – it’s his first time and he’s really quite excited), the members of The Shell Case team attending Salute this year (sorry Ashley, next time maybe?) have taken time to reflect on their hopes and expectations for Salute 2014.

Here’s what Mat had to say:

Mat

MAT BUY TOYS! Sorry that was slightly involuntary and besides Rob did warn you [Yes I did, but perhaps not well enough if people are actually reading this. -Rob].

So yes this is my first Salute. It’s not my first event however: I have attended Games Day in bygone years but then I had bugger all disposable income. And it was a pure Games Workshop event and I’m reliably informed that Salute is nothing like. Other than it involves toy soldiers. And as some of you may realise, I’m really hot for other companies’ miniatures and games anyway right now so, bring it:

  1. I will be partly attending this year to perform my duties as an ambassador for The Shell Case and chatting with some awesome peeps, who do know I’m coming. As well as taking photos for The Shell Case. MAT BUY TOYS! Ahem. Sorry.
  2. I will definitely be heading over to see Andy from Heresy Miniatures we’ve been getting a bit of a Necromunda itch here, and he does some brilliant miniatures for a Delaque gang. MAT BUY TOYS! I’m so sorry, I don’t know why that keeps happening.
  3. After reading Ashley’s article about Saga I’m thinking of checking that out, along with Maulifaux which I have developed a warm squishy place for. And Godslayer. And Dreadball. Honestly my list is endless. I don’t know if I’ll part with my cash on these… Yeah, whatever.
  4. I do have a few other bits on my list that I definitely want to purchase…MAT BU- Sorry! Sorry! X-Wing toys for my growing Imperial fleet are a must. Some bits for my Tau force providing I can find a bargain, and I’ll be hitting up Forge World for a tasty Battlesuit. I also want to find some models for my Beastmen Mordheim Warband. I don’t want to have to use the standard models.
  5. #warmongers meet is going to be pretty cool and I’m looking forward to putting some faces to names.
  6. I’m just really looking forward to hanging out with The Shell Case crew and spending a day looking at all the shiny. MAT BUY TOYS! ARRRGH!

[The Shell Case would like to apologise for Mat. Really we would. His mother also got in touch and extends her sincerest apologies also.]


Short Daemon Tactica: Bloodcrushers of Khorne

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Bloodcrushers of Khorne are pretty deadly, even though they have been somewhat downgraded since last edition, and are still a prime assault unit of any Daemon force.  There are even a few ways to overcome the units’ new problem with 2+ armour saves. Plus, it also gives me an excuse to break out a  MegaDeth song.

Ok, lets start from the beginning, because it colours a lot of people’s perceptions about the usability of Bloodcrushers. It will also explain why, depending on where you play, Daemon players are likely to throttle you if you try to bring up the unit in a conversation.

Bloodcrushers useful

A typical reaction to “I still think Bloodcrushers are useful”

Now, last edition the unit were god level good. They had a one point higher toughness, a 3+ save and power weapons still ignored all saves completely instead of just being AP3 Hellblades like they are now – so naturally every Daemon force had a unit or two.  But instead of screaming ‘Worst.Unit. Ever!’ like some parts of the internet, I’ll be explaining how to use them best, despite their diminished status. Call it an act of spite for having to wade through a year of forum after forum saying Phil Kelly is the worst human alive [I thought it was The Cruddace? - Ed]

For a start, Bloodcrushers are now Cavalry, making them able to cross the board by Turn 2 instead of being late game challengers as they were in the past. This increased speed somewhat makes up for a diminished survivability and means that the unit is now able to do flanking attacks or surprise a unit or two (not to mention they can pick and choose their targets more readily to avoid those pesky 2+ saves). Combine this with the ability to strip a unit of cover from the Bloodcannon and they can still kick a lot of arse.

Bloodcrusher model by Games Workshop

Bloodcrusher model by Games Workshop

Now, whilst their use is mostly limited to killing 3+ save units (of which there are many), the addition of a unit champion or Heralds gives you access to AP2 weaponry. The Axe of Khorne is one of the few god specific weapons I would consider trading the humble Etherblade for, as it has the same stats and swaps Master-Crafted for Instant Death on a 6 to
wound. What your play style is will determine which upgrade you choose I think.

One big change to Bloodcrushers is that I would now consider Deep Striking them, or at the very least hugging cover. That increased vulnerability, paired with their reputation from the last codex, means they will attract a lot of firepower – especially in Space Marine or Necron armies where AP3 close combat weapons are a scary prospect.

All in all, Bloodcrushers aren’t the strongest of units you can have in a mono Khorne force. But use them well as they will still eat a few units before their demise and draw a lot of firepower. For that, and the awesome models, they are worth trying.

So what are you waiting for? Its time to crush ‘em!

Bloodcrushers are available from Firestorm Games, priced £30.15.


The Shell Case does Salute – Lee

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Salute 2014

As the 12th April comes ever closer and the prospect of another day filled with nothing but the sights, sounds and smells of the UK’s best all-round gaming show (and with the recent trend with Games Day, arguably just the outright best) fills our every waking thought (especially Mat’s – it’s his first time and he’s really quite excited), the members of The Shell Case team attending Salute this year (sorry Ashley, next time maybe?) have taken time to reflect on their hopes and expectations for Salute 2014.

Here’s Lee’s thoughts:

Lee

This year’s Salute is going to be a little different for me.  With my new role as Deputy Editor and increased responsibilities within The Shell Case, this time round will be significantly more business focused than previously.  Whereas last year I visited each stand and cooed approvingly at their products whilst Phil chatted to his contacts (or attempted to make new ones), this time I must attempt to join in the conversations – whilst cooing approvingly at their products. Hopefully I can pick up a few things and acquaint myself with those who support us. We also have some new companies we are interested in working with, and Salute brings many exciting possibilities.

The most important stop I must make on the day is…the Forgeworld stand (I’m only human, and a wargamer).  I should be taking delivery of a Sicaran Battle Tank and a set of Phoenix Guard Terminators – so I’m very excited (and maybe even a Mannan’s Blades bundle depending on how the day, and the wallet goes). I have a Helblaster shaped hole to fill in my Empire army (Phil will be pleased) and I’m also going to be keeping an eye out for some good quality modelling hardware – a Paint Station, some Micro Magnets and the like.  Aside from that, I’ll just see where my wandering takes me.

I’m also looking forward to meeting up with my fellow writers at The Shell Case (those that can make it) now being more familiar with their work – along with anyone else that wants to say hi.  In all honesty, the 12th can’t come soon enough.


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